ANGLED. (Snooker, pocket games) When the corner of
a pocket prevents a player shooting the cue ball directly
at an object ball. (See
corner-hooked)
ANGLE
SHOT. (Pocket games) A shot that requires the cue ball
to drive the object ball other than straight ahead. (See
cut shot)
APEX OF TRIANGLE. (Pocket games) The position in
the grouping of object balls that is on the foot spot; the
front ball position of the pyramid or rack.
AROUND THE TABLE. (Carom games) Describes shots
in which the cue ball contacts three or more cushions,
usually including the two short cushions, in an effort to
score.
BALANCE POINT. (General) The point on a cue at
which it would remain level if held by a single support,
usually about 18" from the butt end of the cue.
BALL IN HAND. (Pocket games) See cue ball in
hand.
BALL ON. (Snooker) A coloured (non-red) ball a
player intends to legally pocket; same as on ball.
BANK SHOT. (Pocket games) A shot in which the
object ball is driven to one or more cushions before it is
pocketed; incidental contact as a ball moves along and
adjacent to a cushion does not qualify as a cushion or
bank. It is not an obvious shot and must be called in
games requiring called shots. (See kick shot)
BAULK. (Snooker) The intervening space between
the bottom cushion and the Baulk-line.
BAULK-LINE. (Snooker) A straight line drawn 29"
from the face of the bottom cushion and parallel to it.
BED OF TABLE. (General) The flat, cloth-covered
surface of the table within the cushions; the playing area
exclusive of the cushions.
BILLIARD. (Carom games) A count or score; a
successful shot.
BLIND DRAW. (General) A method used to determine
pairings or bracketing of players in tournaments that
assures totally random placement or pairing of
contestants.
BOTTLE. (Pocket games) A specially shaped
leather or plastic container used in various games. (Also
called the shake bottle)
BOTTOM CUSHION. (Snooker) The cushion located at
the head of a snooker table--closest to the D.
BREAK. (Pocket games) See open break and
opening break shot.
BREAK. (Snooker) Total scored in one inning.
BREAKING VIOLATION. (Pocket games) A violation
of special rules which apply only to the opening break
shot of certain games. Unless specified in individual game
rules, a breaking violation is not a foul.
BRIDGE. (General) The hand configuration that
holds and guides the shaft-end of the cue during play.
(See mechanical bridge)
BURST. (Forty-One Pocket Billiards) Scoring a
total of more than 41 points.
BUTT OF CUE. (General) The larger end of a cue,
opposite the tip. On a two-piece cue, the butt extends up
to the joint.
CALL SHOT. (Pocket games) Requirement that a
player designate, in advance of each shot, the ball to be
made and the pocket into which it will be made. In calling
the shot, it is NEVER necessary to indicate details such
as the number of cushions, banks, kisses, caroms, etc. The
rules of "Bank Pool" are an exception.
CALLED BALL. (Pocket games) The ball the player
has designated to be pocketed on a shot.
CALLED POCKET. (Pocket games) The pocket which a
player has designated a ball to be shot.
CAROM. (General) To bounce off or glance off an
object ball or cushion; a shot in which the cue ball
bounces off one ball into another is termed a carom.
CAROM, SCORING. (General) Contact by the cue
ball with object balls, the bottle or cushions in such a
way that a legal score is made, according to specific game
rules.
CENTER SPOT. (General) The exact center point of
a table's playing surface.
CHALK. (General) A dry, slightly abrasive
substance that is applied to the cue tip to help assure a
non-slip contact between the cue tip and the cue ball.
CHUCK NURSE. (Straight Rail Billiards) A scoring
technique used when one object ball rests against the
cushion and the second object ball is to one side of the
first ball and away from the cushion. Cue ball strikes the
object ball at the cushion so that the cue ball just comes
back to touch (carom) the second object ball without
moving it out of position for a similar subsequent shot.
CLEAN BANK. (Bank Pocket Billiards) A shot in
which the object ball being played does not touch any
other object balls (i.e., no kisses, no combinations).
CLEAR BALL. (Carom games) The all-white ball,
devoid of any markings, used in carom games. (See spot
ball)
COMBINATION. (Pocket games) Shot in which the
cue ball first strikes a ball other than the one to be
pocketed, with the ball initially contacted in turn
striking one or more other balls in an effort to score.
COMBINATION ON. (Pocket games) Two or more balls
positioned in such a way that a ball can be driven into a
called pocket with a combination shot; often called a
"dead combo" or an "on combo."
COMBINATION ON. (Snooker) See plant.
CONTACT POINT. (General) The precise point of
contact between the cue ball and the object ball when the
cue ball strikes the object ball.
CORNER-HOOKED. (Pocket games, Snooker) When the
corner of a pocket prevents shooting the cue ball in a
straight path directly to an object ball, the cue ball is
corner-hooked; same as angled.
COUNT. (General) A score; a successful shot.
COUNT, THE. (General) The running score at any
point during a player's inning in games where numerous
points are scored successively.
CROSS CORNER. (Pocket games) Term used to
describe a bank shot that will rebound from a
cushion and into a corner pocket.
CROSS SIDE. (Pocket games) Term used to describe
a bank shot that will rebound from a cushion and
into a side pocket.
CROSS TABLE SHOT. (Carom games) Shot in which
scoring is accomplished by driving the cue ball across the
table between the long cushion.
CROTCH. (Carom games) The corner area of a carom
table in straight-rail billiards in which a player may
score no more than three successive counts with the balls
before driving at least one object ball out of the area.
The four crotches are defined as those spaces within
crotch lines drawn between first diamond on the end rail
to the second diamond on the side rail.
CRUTCH. (General) Slang term for the
mechanical bridge.
CUE. (General) Tapered device, usually wooden,
used to strike the cue ball to execute carom or pocket
billiard shots. (Also called cue stick)
CUE BALL. (General) The white, unnumbered ball
that is always struck by the cue during play.
CUE BALL IN HAND. (Pocket games) Cue ball may be
put into play anywhere on the playing surface.
CUE BALL IN HAND BEHIND THE HEAD STRING. (Pocket
games) Cue ball may be put into play anywhere between the
head string and the cushion on the head end of the table
not in contact with an object ball.
CUE BALL IN HAND WITHIN THE D. (Snooker) See
cue ball in hand within the half-circle.
CUE BALL IN HAND WITHIN THE HALF-CIRCLE.
(Snooker) The cue ball is in hand within the half-circle
when it has entered a pocket or has been forced off the
table. The base of the cue ball may be placed anywhere
within or on the half-circle. It remains in hand until the
player strikes the cue ball with the tip of the cue or a
foul is committed while the ball is on the table.
CUE TIP. (General) A piece of specially
processed leather or other fibrous or pliable material
attached to the shaft end of the cue that contacts the cue
ball when a shot is executed.
CUSHION. (General) The cloth-covered rubber
which borders the inside of the rails on carom and pocket
billiard tables; together the cushions form the outer
perimeter of the basic playing surface.
CUT SHOT. (Pocket games) A shot in which the cue
ball contacts the object ball to one side or the other of
full center, thus driving it in a direction other than
that of the initial cue ball path.
D. (Snooker) An area, semi-circular in shape,
with the straight side formed by the line drawn between
the spot for the yellow and the spot for the green
measured 29 inches out from the face of the bottom cushion
(sometimes referred to as the baulk line) and the
semi-circle is determined by the size of the table being
used.
DEAD BALL. (Pocket games) A cue ball stroked in
such a manner that virtually all of the speed and/or spin
of the cue ball is transferred to the object ball, the cue
ball retaining very little or none after contact.
DEAD BALL SHOT. (Pocket games) A shot in which a
dead ball stroke is employed; often called a kill shot,
because of the relative lack of cue ball motion after
contact with the object ball.
DEAD COMBINATION. (Pocket games) See
combination on.
DIAMONDS. (General) Inlays or markings on the
table rails that are used as reference or target points.
The diamonds are essential for the utilization of numerous
mathematical systems employed by carom and pocket games
players.
DRAW SHOT. (General) A shot in which the cue
ball is struck below center, and the resulting back spin
causes the cue ball to return towards the player after
full contact with an object ball.
DROP POCKETS. (Pocket games) Type of pockets
with no automatic return of the balls to the foot end of
the table; balls must be removed manually.
DOUBLE ELIMINATION. (General) A tournament
format in which a player is not eliminated until he has
sustained two match losses.
DOUBLE HIT. (General) A shot on which the cue
ball is struck twice by the cue tip on the same stroke.
DOUBLE ROUND ROBIN. (General) A tournament
format in which each contestant in a field plays each of
the other players twice.
ENGLISH. (General) Side spin applied to the cue
ball by striking it off center; used to alter the natural
roll of the cue ball and/or the object ball.
FEATHER SHOT. (General) A shot in which the cue
ball barely touches or grazes the object ball; an
extremely thin cut.
FERRULE. (General) A piece of protective
material (usually plastic, horn or metal) at the end of
the cue shaft, onto which the cue tip is attached.
FOLLOW SHOT. (General) A shot in which the cue
ball is struck above center and the resulting forward spin
causes the cue ball to roll forward after contact with an
object ball.
FOLLOW-THROUGH. (General) The movement of the
cue after contact with the cue ball through the area
previously occupied by the cue ball.
FOOT OF TABLE. (General) The end of a carom or
pocket billiard table at which the balls are racked or
positioned at the start of a game.
FOOT SPOT. (General) The point on the foot end
of the table where imaginary lines drawn between the
center diamonds of the short rails and the second diamonds
of the long rails intersect.
FOOT STRING. (General) A line on the foot end of
the table between the second diamonds of the long rails,
passing through the foot spot. The foot string is never
drawn on the table, and has no use in play.
FORCE. (General) The power applied on the stroke
to the cue ball, which may result in distortion and
altering of natural angles and action of the ball.
FORCE DRAW. (General) A shot with extreme
follow, usually directly at and then "through" an object
ball.
FORCE FOLLOW. (General) A follow shot with
extreme overspin applied to the cue ball, with the term
generally used in reference to shots in which the cue ball
is shot directly at and then "through" an object ball,
with a pronounced hesitation or stop before the overspin
propels the cue ball forward in the general direction of
the stroke.
FOUL. (General) An infraction of the rules of
play, as defined in either the general or the specific
game rules. (Not all rule infractions are fouls.) Fouls
result in a penalty, also dependent on specific game
rules.
FOUL STROKE. (General) A stroke on which a foul
takes place.
FRAME. (Snooker) The equivalent of one game in
snooker.
FREE BALL. (Snooker) After a foul, if the cue
ball is snookered, the referee shall state "Free Ball." If
the non-offending player takes the next stroke he may
nominate any ball as on, and for this stroke, such ball
shall be regarded as, and acquire the value of, the ball
on.
FREE BREAK. (Pocket games) An opening break shot
in which a wide spread of the object balls may be achieved
without penalty or risk. Free breaks are detailed in
individual games rules.
FROZEN. (General) A ball touching another ball
or cushion.
FULL BALL. (General) Contact of the cue ball
with an object ball at a contact point on a line bisecting
the centers of the cue ball and object ball.
GAME. The course of play that starts when the
referee has finished racking the balls, and ends at the
conclusion of a legal shot which pockets the last required
ball. In 14.1 continuous, a game lasts several racks.
GAME BALL. (General) The ball which, if pocketed
legally, would produce victory in a game.
GATHER SHOT. (Carom games) A shot on which
appropriate technique and speed are employed to drive one
or more balls away from the other(s) in such a manner that
when the stroke is complete, the balls have come back
together closely enough to present a comparatively easy
scoring opportunity for the next shot.
GRIP. (General) The manner in which the butt of
the cue is held in the hand.
GULLY TABLE. (Pocket games) A table with pockets
and a return system that delivers the balls as they are
pocketed to a collection bin on the foot end of the table.
HANDICAPPING. (General) Modifications in the
scoring and/or rules of games to enable players of
differing abilities to compete on more even terms.
HEAD OF TABLE. (General) The end of a carom or
pocket billiard table from which the opening break is
performed; the end normally marked with the manufacturer's
nameplate.
HEAD SPOT. (General) The point on the head of
the table where imaginary lines drawn between the center
diamonds of the short rails and the second diamonds of the
long rails intersect.
HEAD STRING. (General) A line on the head end of
the table between the second diamonds of the long rails,
passing through the head spot.
HICKEY. (Snooker Golf) Any foul.
HIGH RUN. (14.1 Continuous) During a specified
segment of play, the greatest number of balls scored in
one turn (inning) at the table.
HOLD. (General) English which stops the
cue ball from continuing the course of natural roll it
would take after having been driven in a certain
direction.
INNING. (General) A turn at the table by a
player, and which may last for several racks in some
pocket games.
IN HAND. (Pocket games) See cue ball in hand.
IN HAND BEHIND THE HEAD STRING. (Pocket games)
See cue ball in hand behind the head string.
IN-OFF. (Snooker) A losing hazard; that is, when
the cue ball enters a pocket. The snooker equivalent of a
scratch.
IN THE RACK. (14.1 Continuous) A ball that would
interfere with the reracking of the object balls in 14.1
Continuous that extend past one rack.
JAW. (Pocket games) The slanted part of the
cushion that is cut at an angle to form the opening from
the bed of the table into the pocket.
JAWED BALL. (Pocket games) Generally refers to a
ball that fails to drop because it bounces back and forth
against the jaws of a pocket.
JOINT. (General) On two-piece cues, the
screw-and-thread device, approximately midway in the cue,
that permits it to be broken down into two separate
sections.
JUMP SHOT. (General) A shot in which the cue
ball or object ball is caused to rise off the bed of the
table.
JUMPED BALL. (General) A ball that has left and
remained off the playing surface as the result of a
stroke; a ball that is stroked in a manner which causes it
to jump over another ball.
KEY BALL. (14.1 Continuous) The 14th ball of
each rack; called the key ball because it is so critical
in obtaining position for the all important first (or
break) shot of each reracking of the balls.
KICK SHOT. (General) A shot in which the cue
ball banks off a cushion(s) prior to making contact with
an object ball or scoring.
KILL SHOT. (Pocket games) See dead ball shot.
KISS. (General) Contact between balls. (See
kiss shot)
KISS SHOT. (Pocket games) A shot in which more
than one contact with object balls is made by the cue
ball; for example, the cue ball might kiss from one object
ball into another to score the latter ball. Shots in which
object balls carom off one or more other object balls to
be pocketed. (Also called carom shots)
KISS-OUT. (General) Accidental contact between
balls that causes a shot to fail.
KITCHEN. (Pocket games) A slang term used to
describe the area of the table between the head string and
the cushion on the head end of the table. (Also called the
area above the head string)
LAG. (Carom games) A shot in which the cue ball
is shot three or more cushions before contacting the
object balls.
LAG FOR BREAK. (General) Procedure used to
determine starting player of game. Each player shoots a
ball from behind the head string to the foot cushion,
attempting to return the ball as closely as possible to
the head cushion.
LEAVE. (Pocket games) The position of the balls
after a player's shot.
LONG. (General) Usually refers to a ball which,
due to english and speed, travels a path with wider angles
than those that are standard for such a ball if struck
with natural english and moderate speed.
LONG STRING. (Pocket games) A line drawn from
the center of the foot cushion to the foot spot (and
beyond if necessary) on which balls are spotted.
LOSING HAZARD. (Snooker) Occurs when the cue
ball is pocketed after contact with an object ball.
LOT. (General) Procedures used, not involving
billiard skills, to determine starting player or order of
play. Common methods used are flipping coins, drawing
straws, drawing cards, or drawing peas or pills.
MASSE SHOT. (General) A shot in which extreme
english is applied to the cue ball by elevating the cue
butt at an angle with the bed of the table of anywhere
between 30 and 90 degrees. The cue ball usually takes a
curved path, with more curve resulting from increasing cue
stick elevation.
MATCH. The course of play that starts when the
players are ready to lag and ends when the deciding game
ends.
MECHANICAL BRIDGE. (General) A grooved device
mounted on a handle providing support for the shaft of the
cue during shots difficult to reach with normal bridge
hand. Also called a crutch or rake.
MISCUE. (General) A stroke which results in the
cue tip contact with cue ball being faulty. Usually the
cue tip slides off the cue ball without full transmission
of the desired stroke. The stroke usually results i a
sharp sound and discoloration of the tip and/or the cue
ball at the point of contact.
MISS. (General Failure to execute a completed
shot.
MISS. (Snooker) The call the referee makes in
snooker if it is judged the player has not endeavored to
the best of his ability to hit the ball on.
NATURAL. (Carom games) A shot with only natural
angle and stroke required for successful execution; a
simple or easily visualized, and accomplished, scoring
opportunity.
NATURAL ENGLISH. (General) Moderate sidespin
applied to the cue ball that favors the direction of the
cue ball path, giving the cue ball a natural roll and a
bit more speed than a center hit.
NATURAL ROLL. (General) Movement of the cue ball
with english applied.
NIP DRAW. (General) A short, sharp stroke,
employed when a normal draw stroke would result in
a foul due to drawing the cue ball back into the cue tip.
NURSES. (Carom games) Techniques whereby the
balls are kept close to the cushions and each other,
creating a succession of relatively easy scoring
opportunities.
OBJECT BALLS. (General) The balls other than the
cue ball on a shot.
OBJECT BALL, THE. (Pocket games) The particular
object ball being played on a shot.
ON BALL. (Snooker) See ball on.
OPEN BREAK. (Pocket games) The requirement in
certain games that a player must drive a minimum of four
object balls out of the rack to the cushions in
order for the shot to be legal.
OPENING BREAK SHOT. (General) The first shot of
a game.
PEAS. (Pocket games) Small plastic or wooden
balls numbered 1 through 15 or 16, use defined in specific
games rules. (Called pills.)
PILLS. (Pocket games) See peas.
PLANT. (Snooker) A position of two or more red
balls that allows a ball to be driven into a pocket with a
combination shot.
POSITION. (General) The placement of the cue
ball on each shot relative to the next planned shot. Also
called shape.
POT. (Snooker) The pocketing of an object ball.
POWDER. (General) Talc or other fine, powdery
substance used to facilitate free, easy movement of the
cue shaft through the bridge.
POWER DRAW SHOT. (General) Extreme draw
applied to the cue ball. (See force draw.)
PUSH SHOT. (General) A shot in which the cue tip
maintains contact with the cue ball beyond the split
second allowed for a normal and legally stroked shot.
PYRAMID. (Pocket games) Positioning of the
object balls in a triangular grouping (with the front apex
ball on the foot spot), used to begin many pocket billiard
games.
PYRAMID SPOT. (Snooker) The same as the pink
spot. The spot is marked midway between the center spot
and the face of the top cushion.
RACE. (General) Pre-determined number of games
necessary to win a match or set of games. For example, a
match that is the best 11 out of 21 games is called a race
to 11, and ends when one player has won 11 games.
RACK. The triangular equipment used for
gathering the balls into the formation required by the
game being played.
RAILS. (General) The top surface of the table,
not covered by cloth, from which the cushions protrude
toward the playing surface. The head and foot rails are
the short rails on those ends of the table; the right and
left rails are the long rails, dictated by standing at the
head end of the table and facing the foot end.
RED BALL. (Carom games) The red-colored object
ball. (Also the name of a particular 3-cushion billiard
game.)
REST. (Snooker) The mechanical bridge.
REVERSE ENGLISH. (General) Sidespin applied to
the cue ball, that favors the opposite direction of the
natural cue ball path - i.e. inside english.
ROUND ROBIN. (General) A tournament format in
which each contestant plays each of the other players
once.
RUNNING ENGLISH. (General) Sidespin applied to
the cue ball which causes it to rebound from an object
ball or a cushion at a narrower angle and at a faster
speed than it would if struck at the same speed and
direction without english.
RUN. (General) The total of consecutive scores,
points or counts made by a player in one inning.
The term is also used to indicate the total number of full
short-rack games won without a missed shot in a match or
tournament.
SAFETY. (General) Defensive positioning of the
balls so as to minimize the opponent's chances to score.
(The nature and rules concerning safety play are decidedly
different in specific games.) Player's inning ends after a
safety play.
SCRATCH. (Carom games) To score a point largely
by accident, due to an unanticipated kiss, unplanned
time-shot, etc.
SCRATCH. (Pocket games) The cue ball is going
into a pocket on a stroke.
SEEDING. (General) Pre-determined initial
pairings or advanced positioning of players in a field of
tournament competition.
SET. (General) Pre-determined number of games
necessary to win a match.
SHAFT. (General) The thinner part of a cue, on
which the cue tip is attached. On a two-piece cue, the
shaft extends from the cue tip to the joint.
SHAKE BOTTLE. (Pocket games) See bottle.
SHOT. An action that begins at the instant the
cue tip contacts the cue ball, and ends when all balls in
play stop rolling and spinning.
SHOT CLOCK. (General) Any timing device used to
gauge the time limit in which a player is allowed to play
a shot. The timing device must have at least the functions
of a stop watch: reset to zero, start, and stop. A simple
wrist watch without timing functions is not sufficient.
SHORT. (General) Usually refers to a ball which,
due to english and stroke, travels a path
with narrower angles than those for a ball struck without
english.
SHORT-RACK. (Pocket games) Games which utilize
fewer than 15 countable object balls.
SINGLE ELIMINATION. (General) A tournament
format in which a single loss eliminates a player from the
competition.
SNAKE. (Carom games) A shot in which the use of
english causes the cue ball to make three or more
cushion contacts, though utilizing only two different
cushions. Also called a double-the-rail shot.
SNOOKERED. (Snooker) The condition of incoming
player's cue ball position when he cannot shoot in a
straight line and contact all portions of an on ball
directly facing the cue ball (because of balls not "on"
that block the path.
SPLIT DOUBLE ELIMINATION. (General) A
modification of the double elimination tournament
format, in which the field is divided into sections, with
one player emerging from each of the sections to compete
for the championship, in a single showdown match for the
championship.
SPLIT HIT. A shot in which it cannot be
determined which object ball(s) the cue ball contacted
first, due to the close proximity of the object balls.
SPOT. (General) The thin, circular piece of
cloth or paper glued onto the cloth to indicate the spot
locality (i.e.., head spot, center spot, foot spot); also
an expression to describe a handicap.
SPOT BALL. (Carom games) The white ball
differentiated from the clear by on or more markings;
usually spots, dots or circles.
SPOT SHOT. (Pocket games) Player shoots a ball
on the foot spot with the cue ball in hand behind the
head string.
SPOTTING BALLS. (General) Replacing balls to the
table in positions as dictated by specific game rules.
STANCE. (General The position of the body during
shooting.
STOP SHOT. (Pocket games) A shot in which the
cue ball stops immediately upon striking the object ball.
STRIKER. (Snooker) The player who is about to
shoot and has yet to complete his inning.
STROKE. (General) The movement of the cue as a
shot is executed.
SUCCESSIVE FOULS. (Pocket games) Fouls made on
consecutive strokes by the same player, also called
consecutive fouls.
TABLE IN POSITION. (General) Term used to
indicate that the object balls remain unmoved following a
shot.
THROW SHOT. (Pocket games) 1. A shot in
which english alters the path of the object ball.
2. A combination shot of frozen or near frozen
object balls in which to rubbing of the first ball across
the second ball pulls the shot away from the line joining
the centers of the two balls.
TIME SHOT. (General) A shot in which the cue
ball (most often) moves another ball into a different
position and then continues on to meet one of the moved
balls for a score.
TOP CUSHION. (Snooker) The cushion located at
the foot of a snooker table--closest to the black spot.
TRIANGLE. (Pocket games) The triangular device
used to place the balls in position for the start of most
games.
YELLOW BALL. (Carom games) In international
competition the spot ball has been replaced by a yellow
ball without any markings